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Video Art / Media Art Preservation: Studies and Suggestions THE DANISH VIDEO ART DATA BANK |
Emulation as a preservation strategy
NB: This text should be supplemented with more specialised information about emulation-srategies!
The days of the video tapes are numbered. The evolution is going quicker and
quicker. Go to any supermarket selling videos and it is becoming more and more
difficult to find the film you want on video. They are all on DVD today.
Many artists already skip the old-fashioned tape technique
especially if they want to create interactive media art installations and/or web-based or
web-independent works but also with straight-forward works.
Video and media art in the future will be stored not on magnetic tape but on digital discs
so we should already now face the problem: how to preserve this digital information for
the future?
The problem is stated very clearly by Jeff Rosenberg when he points out that There
is a yet no viable long-term strategy to ensure that digital information is readable in
the future and go on to say that Digital documents are vulnerable to loss via
decay and obsolescence of the media on which they are stored, and they become inaccessible
and unreadable when the software needed to interpret them, or the hardware on which that
software runs, becomes obsolete and is lost. (1)
We have already touched upon the obsolescence problem with video/media art on magnetic
tapes. The problem is a double problem: First because different types of the magnetic
tapes are becoming or are already obsolescence take for example many of the old
open real tapes or cassette tapes like Philips 2000 and now it is said that Sony will stop
manufacturing U-matic tapes. Second because also the hardware to run the tapes on, the
tape machines and the monitors, are becoming or are already obsolescence because they are
not manufactured any more and the know-how and spare parts to repair them are
disappearing. Third because computers used in may video installation to program the
behaviour of the installation may become obsolete not only regarding the
software program used but also the type of computer itself. This is - as accounted
for in the American-Canadian book reviewed above (2) - already a problem with The Erl
King, an interactive video installation by Grahame Weinbren and Roberta Friedman from
1982-85, using Pascal MT+ program with the minimal CP/M operating system on a primitive
Zilog Z-80 personal computer with a touch screen and a custom-built interface to multiple
laser discs.
Most often the works on the old tapes have been preserved by migration:
copying them onto newer type of tapes (for example from open reel tapes to U-matic and
from U-matic to Betacam) but it could be and has been argued that migration
do somehow make it possible to still see the work but it is not a real preservation of the
original because in the copying process you have inherent a loss to some degree of the
original information for every time you copy you start a decay process. Migration
cant preserve the original. Migration can provide future access to the art work but not
to the original.
With the digital stored information you dont have the same problem: a copy, we are
told, is exactly the same as the original so you might say that you
dont have an original and a copy but two originals!?
But this is a truth with modifications! It is only true if you copy the digital stored
information on the same hardware platform and with the same original application software
as the original and in a way so the bit stream is not changed, corrupted by compression
inadvertent transformation, imperfect copying with bit loss, etc.
The emulation technique has been suggested as a way to solve this. Emulation as a
preservation strategy has mainly been discussed in connection with preserving digital
texts and still making them readable when facing the problems in the future of obsolete
software (and also obsolete hardware).
In the passage about the Guggenheim initiative we referred to
emulation in relation to migration and reinterpretation (3):
* To emulate an artwork is to devise a way of imitating the
original look by completely different means (imitating an analogue video work
on digital video or DVD and so on). This could however be inconsistent with the
artists intent.
* To migrate an artwork involves upgrading equipment and source material.
The analogue LB Umatic videotape and player could be upgraded to an analogue HG Umatic or
Betacam tape/player. The major disadvantage of migration is that the original appearances
of the artwork will probably change on its new medium see the discussion (raised by
Montevideo) about the moral question.
* The most radical preservation strategy is to reinterpret the work each
time it is re-created. This would mean to ask what contemporary medium would have the
metaphoric value of the original medium. This would not always be possible and it is a
dangerous technique when not warranted by the artist.
Although emulation as a preservation strategy in the first instant has been used when the
preservation problems involved computers it can of course be used to the substitution or
refabrication of the components of any artwork. It will in the future when video is
totally an digital technique and if you preserve the old analogue video tapes to digital
carriers also be an important strategy concerning preservation of video art.
You could talk about hardware-for hardware emulation if you substitute or refabricate the
equipment or material of an artwork, about software-for-software emulation when a program
emulates another kind of software, and about software-for-hardware emulation when new
software impersonates old hardware and you simulate a programs original hardware
environment on a machine that it was not intended to run it.
NB: For a more thorough, detailed and specialised
treatment of emulation-strategy see some of the texts mentioned in the notes and
referencies in these texts!
You can findt a meticulous explanation of emulation as a preservation technique
you should go to texts by Jeff Rosenberg (4) (5). If you prefer first to get
emulation in a nutshell then go to a text by David Holdsworth and Paul
Wheatley (6).
Torben Soeborg
Notes:
(1) From Executive
summary in Jeff Rosenberg: Avoiding Technological Quicksand: Finding a viable
Technical Foundation for digital Preservation, CLIR, January 1998, www.clir.org/pubs/report/rothenberg/preface.html
(2) Jeff Rothenberg: Grahame Weinbren and Roberta Friedman, The Erl King,
1982-85, p. 100-107, in: Alain Depocas, Jon Ippolito & Caitlin Jones (edit): Permanence
Through Change: The Variable Media Approach / La permanence par le changement: L'approche
des médias variables, Guggenheim Museum Publications, NY, USA & La fondation
Daniel Langlois pour l'art, la science et la technologie, Montreal, Canada, 2003, ISBN
0-99684693-2-9
(3) VIDEO ART\e-monitor No. 5:
www.videoart.suite.dk/e-monitor/newsletter-5.htm
(4) Jeff Rosenberg: Avoiding Technological Quicksand: Finding a viable Technical
Foundation for digital Preservation, CLIR, January 1998, www.clir.org/pubs/report/rothenberg/preface.html
(5) Jeff Rosenberg: Digital Information Lasts Forever Or Five Years, Whichever
Comes First, October 2001, www.amibusiness.com/dps/rothenberg_arma_pdf
(6) David Holdsworth and Paul Wheatley: Emulation, Preservation and Abstraction,
CAMiLEON Project, University of Leeds, without date, http://129.11.152.25/CAMiLEON//dh/ep5.html